- Tue Dec 27, 2011 6:56 pm
#137477
Hey,
As the title reads I'm trying to make a system that will take Racquetball (well a modified version friends and i play) to a new level.
What i want the system to do is keep track of points, ball location, and project that information onto the play wall. I have a few ideas on how to archive this but they all have holes in them, so maybe you guys can help with the design, ideas and general brainstorming.
if i need to better explain any idea, the rules of the game or anything please ask!
wii idea:
as some of you may know the wiimote is very versatile and can be used to track objects (that emit IR light) by a computer. The plan here would be to use the wii remote to track the location of the Racquetball ball. I would make a ball that has a high power IR LED inside, this would be tracked by the software created by Johnny Chung Lee here http://johnnylee.net/projects/wii/, and then a program would be created to take those hit events and count them as points.
Problems here are that this setup would not be able to detect the difference between the ball hitting; the ground, a racquet, a wall, or players. All of those hits would be counted as points, but i only need the ball hitting the wall counted as a point. I'm not even sure how i would go about tracking the hit event on the ball, the best idea i have come up with is to take the insides of those light up bouncy balls and replace the led, then put that into a new ball. This way every time the ball is hit it would turn the led on for a second. Also this whole system relies on line of sight between the remote and ball.
wireless mouse:
take the guts of a small wireless mouse and stuff it into a racquetball ball, as the ball is hit a mouse button would be activated. Mice are very quick to respond so no hit or bounce would go unnoticed to the system(eliminating the line of sight issue). But all of the previously mentioned location of the hit event problems are still present.
so what i need is a way to detect ball on wall hit at the least. The wall will change, so i can not modify the wall very much, but the racquet and ball can be modified. I would also like to track who hit the ball (the game can be played in teams or by just 2).
I have a large projector that can easily cover the play wall (40 by 40 feet), this is how i plan to add the augmented reality aspect. When the ball hits the wall a graphic will display over the area where it bounced (imagine arcade fighting game style obnoxious display). I can do/learn some coding and am fairly handy with the animation and graphics for the AR.
any input you guys have would be appreciated. sorry for such a long post
As the title reads I'm trying to make a system that will take Racquetball (well a modified version friends and i play) to a new level.
What i want the system to do is keep track of points, ball location, and project that information onto the play wall. I have a few ideas on how to archive this but they all have holes in them, so maybe you guys can help with the design, ideas and general brainstorming.
if i need to better explain any idea, the rules of the game or anything please ask!
wii idea:
as some of you may know the wiimote is very versatile and can be used to track objects (that emit IR light) by a computer. The plan here would be to use the wii remote to track the location of the Racquetball ball. I would make a ball that has a high power IR LED inside, this would be tracked by the software created by Johnny Chung Lee here http://johnnylee.net/projects/wii/, and then a program would be created to take those hit events and count them as points.
Problems here are that this setup would not be able to detect the difference between the ball hitting; the ground, a racquet, a wall, or players. All of those hits would be counted as points, but i only need the ball hitting the wall counted as a point. I'm not even sure how i would go about tracking the hit event on the ball, the best idea i have come up with is to take the insides of those light up bouncy balls and replace the led, then put that into a new ball. This way every time the ball is hit it would turn the led on for a second. Also this whole system relies on line of sight between the remote and ball.
wireless mouse:
take the guts of a small wireless mouse and stuff it into a racquetball ball, as the ball is hit a mouse button would be activated. Mice are very quick to respond so no hit or bounce would go unnoticed to the system(eliminating the line of sight issue). But all of the previously mentioned location of the hit event problems are still present.
so what i need is a way to detect ball on wall hit at the least. The wall will change, so i can not modify the wall very much, but the racquet and ball can be modified. I would also like to track who hit the ball (the game can be played in teams or by just 2).
I have a large projector that can easily cover the play wall (40 by 40 feet), this is how i plan to add the augmented reality aspect. When the ball hits the wall a graphic will display over the area where it bounced (imagine arcade fighting game style obnoxious display). I can do/learn some coding and am fairly handy with the animation and graphics for the AR.
any input you guys have would be appreciated. sorry for such a long post