Contest idea - TAG

This forum is for AVC competitors to ask SparkFun for guidance and clarification in regards to our Autonomous Vehicle Competition.

Moderators: phalanx, TS-Tim

Post Reply
windadct
Posts: 2
Joined: Fri Mar 31, 2017 6:14 pm

Contest idea - TAG

Post by windadct » Wed Aug 16, 2017 9:44 am

Hello All - my mind was wondering and I was thinking of a good AV challenge. I came up with a game of tag, as a competition. 2 vehicles head to head, and over a time period the winner is the one that is "not it" for the longest amount of time.

Would require some standard touch recognition, and then something like a red/green indicator to show if the vehicle is the hunter or the hunted.

Competition spaces could be with our without obstacles.

Does this make sense? Any thoughts?

jessejay356
Posts: 28
Joined: Wed Jun 14, 2006 9:17 pm

Re: Contest idea - TAG

Post by jessejay356 » Thu Aug 17, 2017 1:07 pm

So, if my bot "tags" your bot hard enough so you cannot move, I win? :lol: It's an interesting idea. To me, you need to have some way of finding the other bot. So mandate some type of tag/color rectangle of a certain size that must be on all 4 sides of the bot? (Provided by host of event) How do you see the tag system work? Maybe broadcast who is it via some type of wifi or other radio signal and use cameras to detect contact or have a judge decide? Even if it's not associated with AVC it would be fun to come up the rules, and have competitions for this, say instead of sumo? Set limits for bot size, etc to make it more competitive and use same rings as sumo or larger. (If you fall off you loose, but cannot be pushed off) This seems like an ideal competition for mecanum wheel robots.

tedmeyers
Posts: 17
Joined: Mon May 01, 2017 11:53 am

Re: Contest idea - TAG

Post by tedmeyers » Thu Aug 24, 2017 7:22 am

Interesting. What might work better is that if the two bots started at opposite ends of the course; the winner is the bot that catches up with the other first, or is closer after some time limit (so that it doesn't go on forever), or closer after both bots are disabled (it happens). That way the don't have to actually collide, and we don't have to bother with determining which bot is 'it' and which is not.

Post Reply